INCREMENTAL INC.

A Roblox game in early development. Every picture here is from the game.

Greetings from the

Incremental Inc. · Realm 1
  • Charge
    Common
  • Splat
    Uncommon
  • Gemini
    Rare
  • Bucket Booster
    Epic

Incremental Inc. is a Roblox incremental game in early development, and the Plinko Lab is its first realm. Scoop up balls, pour them into a giant Plinko machine and watch them bounce down into buckets that pay out. Then spend it, rebirth, grow the floor tree, crank the generator, prestige and roll for special balls.

Click or tap the pegboard to drop a ball

Your visitor's guide to the Plinko Lab

Ten stops in three districts, from the plot in front of the machine to the treehouse in the far corner. Click any photo to see it bigger.

The whole lab from above the floor tree. The machine stands at the far end, the generator on its platform to the left.

Find your way around

The wonderful low-poly splendor of the first realm from a bird's-eye view.

Every stop is numbered in the order you'll meet it in play. Hover a pin, or tap it to jump there.

How it plays

Every lap round this loop makes the next one faster. Watch the ball go round, or pick a step to read about it.

  1. Collect. Walk the plot and balls swoop into your bag.
  2. Pour. Step onto the pour pad by the hopper and your whole bag tips in.
  3. Drop. A belt carries the balls up the machine, and a dropper lets them go.
  4. Pay. Five buckets catch them and pay out in cash.
  5. Upgrade. Spend it on the Cash Upgrades board: things like more balls on the floor, bigger pickup bag, and cash multipliers.
  6. Rebirth. Trade all your cash and cash upgrades for Rebirths, 1 for every $1K. Upgrades purchased with rebirths stay through the resets, so the next lap is quicker and more interesting.

Then the bigger loop

  1. The floor tree

    After your first rebirth, plates appear on the floor, these are stronger game-changing upgrades that similarly persist through rebirths. Click them for ×2 cash, more balls, walk speed and a special helper Robot.

  2. The generator

    A crank that makes Power for its own upgrades and plates. One day it will charge the Portal and unlock the next realm.

  3. Prestige

    Reset almost everything for intense permanent upgrades and unlocking special systems that change the gameplay even more.

  4. The Ball Lab

    From your first prestige, roll special balls with Chips, one, five or ten at a time.

Start your visit on

The Plaza

The lab-tile square at the heart of the yard. The plot, the machine and the upgrade boards are all a few steps apart.

On the plot, ringed by ordinary and special balls.
1

The plot

A dark floor right in front of the machine. Balls appear on it at random. Walk near one and it swoops into your bag on its own curve. The dashed ring under you shows how far you reach.

Pegs light up as the balls bounce through. These buckets are already upgraded.
2

The machine

Step onto the round pour pad by the hopper and your whole bag tips in. The balls ride a belt and a lift up the side of the machine, then a dropper sweeps across the top and lets them go. They bounce down into the buckets and you get to see how each ball's path changes its value.

Every bucket starts at 1× the ball value. Rebirth upgrades and special balls can raise that multiplier higher and higher for maximum profit.

3

The boards

The main driver of making that cash flow bigger and bigger, you know what they say, gotta spend money to make money.

Across the plot, the Rebirth board trades all your cash for Rebirths, 1 for every $1K. The Rebirth Upgrades board spends them on things that stay: better buckets, more cash, more Rebirths and the Robot's upgrades.

Tip from the Founder

While it might seem counterintuitive to reset your progress, the upgrades you get from rebirths are far more powerful than ones you buy with cash. Plus you get to roleplay as Sisyphus for a little bit.

Climb your way

Up the Tree

Behind the plot, the floor tree grows toward the Prestige board and the Ball Lab, with the generator on its own platform off to the side.

Green plates are yours. Red ones cost more than you have.
4

The floor tree

After your first rebirth, a plate appears quietly on the floor behind the plot. Click a plate to buy it and the next ones grow out of it, joined by bars that turn green as you go.

The trunk runs straight to Unlocks Prestige. Side plates bring more balls, more cash, walk speed, pickup range, Auto-pour and the Robot.

Tip from the Founder

The upgrade tree is crucial to unlocking new ways to play, plus it's the only way to get the PlinkoBot I built and I really need that thing out of my house, it's starting to freak me out.

The generator, its Power Upgrades board and its ring of lights.
5

The generator

The lab's second game, on its own steel platform off the plaza. Click the crank to make Power, then wait out its one-second rest while the ring of lights fills back up.

Power buys its own upgrades (more Power a turn, a faster crank, more cash) and plates on the floor tree that feed the lab. One day it will help open the Portal.

Tip from the Founder

My gerbils are on vacation so you'll have to do this one with good ol' fashioned man power. Hard work is good for you anyways.

The Prestige board keeps every perk you've earned in view.
6

Prestige

The trunk's last plate puts up the Prestige board. A prestige doubles your cash and Rebirths for good and resets almost everything else, but its perks stay with you: special balls first, then a Robot that sticks around, passive Rebirths, free auto-buy and finally the Portal.

Tip from the Founder

A game mechanic so good, I did it twice!

A roll of ten. Best of the bunch: a Rare Gemini.
7

The Ball Lab

A gumball-style gacha machine for special balls, open from your first prestige. Press E, R or F to roll one, five or ten capsules for Chips, which you find while collecting. Each capsule pops open on its ball, and new balls drop straight into your empty slots.

Tip from the Founder

You can't gobble this gum! cuz it's not gum... it's balls... they're mostly made of various metal alloys and chemicals... actually I think one of them is a straight up supernova so maybe be careful with this thing.

Take a stroll through

The Yard

Past the kerb, a big grass yard of trees, benches, logs and toadstools, with stone paths out to the sights. Everyone in a server shares it, so you'll see other players out here too.

The treehouse, in the far corner of the yard.
8

The treehouse

A cabin in a two-trunk tree in the far corner, with stairs winding up to a deck about 19 studs off the ground and the best view of the lab. Press E on the cabin door to go inside. It's a lot bigger in there than it looks.

Inside, by the trunk, the Founder is waiting.

What's the deal with

The Founder?

He started Incremental Inc. These days he does his thinking up in the treehouse, hoping for someone worthy enough to task with fixing the realms.

The Founder

Oh! A visitor! Welcome to my treehouse. Bigger on the inside, isn't it?

The pond, its dock and the little red rowboat.
9

The pond

Follow the stone path out past the machine to a little pond with a wooden dock, a red rowboat, lily pads, reeds and a bench that looks out over the water. A good spot to sit down between rebirths.

Tip from the Founder

Don't you just love fishing? I had this pond stocked with all sorts of fish and then I lost the rod, if you find it then maybe you can catch something good!

Annex B, where someone still keeps the lights on.
10

The old annex

Annex B is a little lab shed someone still uses: a solar panel and a dish on the roof, an antenna with a red light, a generator round the side, and shelves of jars, a microscope and a whiteboard of notes inside. Read the whiteboard.

Tip from the Founder

I wonder where Annex A is!

Meet the balls

Four special balls so far, from Common to Epic, and each rarer one hits harder. Lots more balls are on the way, and none of these rarities or odds are final. Equip them in your Collection (press C) and they start turning up on the plot among the ordinary white ones.

The Charge ball: deep blue with a metal band, electrode caps and a glowing bolt.
Common45% of rolls

Charge

Pick one up and it charges the balls on the ground near it and every ball in your bag: +50% each, up to two charges a ball.

The Splat ball: a dark core under dripping green slime.
Uncommon30% of rolls

Splat

It coats the pegs it hits in slime, and every ball that touches a coat earns +25%.

The Gemini ball: two blue halves joined by a silver seam.
Rare17% of rolls

Gemini

It splits in two at its first peg, and each half pays one and a half times the whole ball.

The Bucket Booster ball: a teal dome in a finned cradle.
Epic8% of rolls

Bucket Booster

Where it lands, its bucket pays another ×1 for the next five drops, stacking up to ×6.

Goldpays ×2
Rainbowpays ×4
Shinypays ×1.5, about 1 roll in 100
Fuse and collect

Ten matching spares fuse into the next quality, and every new type, quality and shine fills a spot in the Ball Index.

Next stops

The Plinko Lab is the first of the realms. Here's what's on the way, in order.

  1. Next up

    The show

    Rolling turns into an event, with capsules that shake and burst open across your screen, and every special ball gets its own effect, from lightning arcs to paint splats.

  2. After that

    Realm 2

    Through the Portal to a block-breaking realm. Getting there takes Rebirths and Power.

  3. All along the way

    The Founder's story

    Help the Founder fix his realms, one at a time: a light story with a lot of heart.